Method for manually attaching devices as a workaround for connection issues
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package-lock.json
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2
package-lock.json
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@ -1,6 +1,6 @@
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{
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"name": "node-poweredup",
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"version": "6.5.0",
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"version": "6.5.1",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@ -1,6 +1,6 @@
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{
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"name": "node-poweredup",
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"version": "6.5.0",
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"version": "6.5.1",
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"description": "A Javascript module to interface with LEGO Powered Up components.",
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"homepage": "https://github.com/nathankellenicki/node-poweredup/",
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"main": "dist/node/index-node.js",
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@ -331,8 +331,23 @@ export class BaseHub extends EventEmitter {
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}
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public manuallyAttachDevice(deviceType: number, portId: number) {
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if (!this._attachedDevices[portId]) {
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const device = this._createDevice(deviceType, portId);
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this._attachDevice(device);
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return device;
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} else {
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return false;
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}
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}
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protected _attachDevice (device: Device) {
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if (this._attachedDevices[device.portId] && this._attachedDevices[device.portId].type === device.type) {
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return;
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}
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this._attachedDevices[device.portId] = device;
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/**
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* Emits when a device is attached to the Hub.
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* @event Hub#attach
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