247 lines
6.5 KiB
TypeScript
247 lines
6.5 KiB
TypeScript
interface IBittMappEditorConstructorOptions {
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canvas: HTMLCanvasElement;
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canvasWidth: number;
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canvasHeight: number;
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width: number;
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height: number;
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}
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enum MouseButton {
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LEFT = 0,
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RIGHT = 2
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}
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class BittMappEditor {
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public canvasWidth: number;
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public canvasHeight: number;
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public canvas: HTMLCanvasElement;
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private _context: CanvasRenderingContext2D;
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private _width: number;
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private _height: number;
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private _scale: number;
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private _deviceRatio: number;
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private _pixelWidth: number = 0;
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private _pixelHeight: number = 0;
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private _mouseDown: boolean = false;
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private _mouseButton: MouseButton;
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private _data: Uint8Array;
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constructor (options: IBittMappEditorConstructorOptions) {
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options = options || {};
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if (options.canvas) {
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this.canvas = options.canvas;
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} else {
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throw new Error("BittMappEditor must be initialized with a canvas.");
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}
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if (options.canvasWidth) {
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this.canvasWidth = options.canvasWidth;
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} else {
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throw new Error("BittMappEditor must be constructed with a canvasWidth.");
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}
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if (options.canvasHeight) {
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this.canvasHeight = options.canvasHeight;
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} else {
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throw new Error("BittMappEditor must be constructed with a canvasHeight.");
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}
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if (options.width) {
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this._width = options.width;
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} else {
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throw new Error("BittMappEditor must be constructed with a width.");
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}
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if (options.height) {
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this._height = options.height;
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} else {
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throw new Error("BittMappEditor must be constructed with a height.");
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}
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this._context = this.canvas.getContext("2d") as CanvasRenderingContext2D;
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const deviceRatio: number = window.devicePixelRatio || 1;
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const backingStoreRatio: number = (this._context as any).backingStorePixelRatio as number || 1;
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this._scale = deviceRatio / backingStoreRatio;
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this._deviceRatio = deviceRatio;
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this.canvas.width = this.canvasWidth * this._scale;
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this.canvas.height = this.canvasHeight * this._scale;
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this.canvas.style.width = `${this.canvasWidth}px`;
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this.canvas.style.height = `${this.canvasHeight}px`;
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this._context.scale(this._scale, this._scale);
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this.resize();
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this.canvas.addEventListener("contextmenu", (event) => {
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event.preventDefault();
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});
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this.canvas.addEventListener("mousedown", (event) => {
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this._mouseDown = true;
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this._mouseButton = event.button as MouseButton;
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this._handleMouseEvent(event, this._mouseButton);
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});
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this.canvas.addEventListener("mousemove", (event) => {
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if (this._mouseDown) {
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this._handleMouseEvent(event, this._mouseButton);
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}
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});
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this.canvas.addEventListener("mouseup", (event) => {
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this._mouseDown = false;
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});
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}
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public setPixel (x: number, y: number): void {
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const byte: number = ((y * (this._width / 8)) + Math.floor(x / 8));
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const mask: number = 1 << (x % 8);
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this._data[byte] = this._data[byte] |= mask;
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}
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public unsetPixel (x: number, y: number): void {
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const byte: number = ((y * (this._width / 8)) + Math.floor(x / 8));
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const mask: number = 1 << (x % 8);
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this._data[byte] = this._data[byte] &= ~mask;
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}
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public resize (width: number = this._width, height: number = this._height): void {
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this._data = new Uint8Array((width / 8) * height);
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this._pixelWidth = this.canvasWidth / this._width;
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this._pixelHeight = this.canvasHeight / this._height;
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this._redraw();
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}
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get height (): number {
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return this._height;
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}
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set height (height: number) {
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this.resize(this._width, height);
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}
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get width (): number {
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return this._width;
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}
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set width (width: number) {
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this.resize(width, this._height);
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}
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private _handleMouseEvent (event: MouseEvent, button: number): void {
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const pixelX: number = Math.floor(event.offsetX / this._pixelWidth);
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const pixelY: number = Math.floor(event.offsetY / this._pixelHeight);
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if (button === MouseButton.LEFT) {
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this.setPixel(pixelX, pixelY);
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} else if (button === MouseButton.RIGHT) {
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this.unsetPixel(pixelX, pixelY);
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}
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this._redraw();
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}
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private _redraw (): void {
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this._drawGrid();
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this._drawPixels();
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}
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private _drawGrid (): void {
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this._context.fillStyle = "#FFFFFF";
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this._context.strokeStyle = "#CCCCCC";
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this._context.fillRect(0, 0, this.canvasWidth, this.canvasHeight);
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this._context.beginPath();
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this._context.moveTo(0, 0);
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this._context.lineTo(this.canvasWidth, 0);
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this._context.stroke();
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this._context.beginPath();
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this._context.moveTo(0, 0);
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this._context.lineTo(0, this.canvasHeight);
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this._context.stroke();
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for (let i: number = 0; i < (this._width); i++) {
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const x: number = Math.floor((this.canvasWidth / this._width) * (i + 1));
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this._context.beginPath();
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this._context.moveTo(x, 0);
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this._context.lineTo(x, this.canvasHeight);
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this._context.stroke();
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}
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for (let j: number = 0; j < (this._height); j++) {
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const y: number = Math.floor((this.canvasHeight / this._height) * (j + 1));
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this._context.beginPath();
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this._context.moveTo(0, y);
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this._context.lineTo(this.canvasWidth, y);
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this._context.stroke();
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}
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}
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private _drawPixels (): void {
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this._context.fillStyle = "#000000";
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this._context.strokeStyle = "#FFFFFFF";
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for (let i: number = 0; i < this._height; i++) {
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for (let j: number = 0; j < (this._width / 8); j++) {
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let byte: number = this._data[(i * (this._width / 8)) + j];
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for (let k: number = 0; k < 8; k++) {
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if (byte & 1) {
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const startX: number = 0.5 + (((j * 8) + k) * this._pixelWidth);
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const startY: number = 0.5 + (i * this._pixelHeight);
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this._context.fillRect(startX, startY, this._pixelWidth - 1, this._pixelHeight - 1);
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}
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byte = byte >> 1;
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}
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}
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}
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}
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}
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