interface IBittMappEditorConstructorOptions { canvas: HTMLCanvasElement; canvasWidth: number; canvasHeight: number; width: number; height: number; } enum MouseButton { LEFT = 0, RIGHT = 2 } class BittMappEditor { public canvasWidth: number; public canvasHeight: number; public canvas: HTMLCanvasElement; private _context: CanvasRenderingContext2D; private _width: number; private _height: number; private _scale: number; private _deviceRatio: number; private _pixelWidth: number = 0; private _pixelHeight: number = 0; private _mouseDown: boolean = false; private _mouseButton: MouseButton; private _data: Uint8Array; constructor (options: IBittMappEditorConstructorOptions) { options = options || {}; if (options.canvas) { this.canvas = options.canvas; } else { throw new Error("BittMappEditor must be initialized with a canvas."); } if (options.canvasWidth) { this.canvasWidth = options.canvasWidth; } else { throw new Error("BittMappEditor must be constructed with a canvasWidth."); } if (options.canvasHeight) { this.canvasHeight = options.canvasHeight; } else { throw new Error("BittMappEditor must be constructed with a canvasHeight."); } if (options.width) { this._width = options.width; } else { throw new Error("BittMappEditor must be constructed with a width."); } if (options.height) { this._height = options.height; } else { throw new Error("BittMappEditor must be constructed with a height."); } this._context = this.canvas.getContext("2d") as CanvasRenderingContext2D; const deviceRatio: number = window.devicePixelRatio || 1; const backingStoreRatio: number = (this._context as any).backingStorePixelRatio as number || 1; this._scale = deviceRatio / backingStoreRatio; this._deviceRatio = deviceRatio; this.canvas.width = this.canvasWidth * this._scale; this.canvas.height = this.canvasHeight * this._scale; this.canvas.style.width = `${this.canvasWidth}px`; this.canvas.style.height = `${this.canvasHeight}px`; this._context.scale(this._scale, this._scale); this.resize(); this.canvas.addEventListener("contextmenu", (event) => { event.preventDefault(); }); this.canvas.addEventListener("mousedown", (event) => { this._mouseDown = true; this._mouseButton = event.button as MouseButton; this._handleMouseEvent(event, this._mouseButton); }); this.canvas.addEventListener("mousemove", (event) => { if (this._mouseDown) { this._handleMouseEvent(event, this._mouseButton); } }); this.canvas.addEventListener("mouseup", (event) => { this._mouseDown = false; }); } public setPixel (x: number, y: number): void { const byte: number = ((y * (this._width / 8)) + Math.floor(x / 8)); const mask: number = 1 << (x % 8); this._data[byte] = this._data[byte] |= mask; } public unsetPixel (x: number, y: number): void { const byte: number = ((y * (this._width / 8)) + Math.floor(x / 8)); const mask: number = 1 << (x % 8); this._data[byte] = this._data[byte] &= ~mask; } public resize (width: number = this._width, height: number = this._height): void { this._data = new Uint8Array((width / 8) * height); this._pixelWidth = this.canvasWidth / this._width; this._pixelHeight = this.canvasHeight / this._height; this._redraw(); } get height (): number { return this._height; } set height (height: number) { this.resize(this._width, height); } get width (): number { return this._width; } set width (width: number) { this.resize(width, this._height); } private _handleMouseEvent (event: MouseEvent, button: number): void { const pixelX: number = Math.floor(event.offsetX / this._pixelWidth); const pixelY: number = Math.floor(event.offsetY / this._pixelHeight); if (button === MouseButton.LEFT) { this.setPixel(pixelX, pixelY); } else if (button === MouseButton.RIGHT) { this.unsetPixel(pixelX, pixelY); } this._redraw(); } private _redraw (): void { this._drawGrid(); this._drawPixels(); } private _drawGrid (): void { this._context.fillStyle = "#FFFFFF"; this._context.strokeStyle = "#CCCCCC"; this._context.fillRect(0, 0, this.canvasWidth, this.canvasHeight); this._context.beginPath(); this._context.moveTo(0, 0); this._context.lineTo(this.canvasWidth, 0); this._context.stroke(); this._context.beginPath(); this._context.moveTo(0, 0); this._context.lineTo(0, this.canvasHeight); this._context.stroke(); for (let i: number = 0; i < (this._width); i++) { const x: number = Math.floor((this.canvasWidth / this._width) * (i + 1)); this._context.beginPath(); this._context.moveTo(x, 0); this._context.lineTo(x, this.canvasHeight); this._context.stroke(); } for (let j: number = 0; j < (this._height); j++) { const y: number = Math.floor((this.canvasHeight / this._height) * (j + 1)); this._context.beginPath(); this._context.moveTo(0, y); this._context.lineTo(this.canvasWidth, y); this._context.stroke(); } } private _drawPixels (): void { this._context.fillStyle = "#000000"; this._context.strokeStyle = "#FFFFFFF"; for (let i: number = 0; i < this._height; i++) { for (let j: number = 0; j < (this._width / 8); j++) { let byte: number = this._data[(i * (this._width / 8)) + j]; for (let k: number = 0; k < 8; k++) { if (byte & 1) { const startX: number = 0.5 + (((j * 8) + k) * this._pixelWidth); const startY: number = 0.5 + (i * this._pixelHeight); this._context.fillRect(startX, startY, this._pixelWidth - 1, this._pixelHeight - 1); } byte = byte >> 1; } } } } }