161 lines
5.3 KiB
JavaScript
161 lines
5.3 KiB
JavaScript
/*
|
|
*
|
|
* This example allows Vernie to roam a room and avoid obstacles.
|
|
*
|
|
*/
|
|
|
|
const PoweredUP = require("..");
|
|
|
|
const poweredUP = new PoweredUP.PoweredUP();
|
|
poweredUP.scan(); // Start scanning
|
|
|
|
console.log("Looking for Vernie...");
|
|
|
|
const Modes = {
|
|
ROAMING: 0,
|
|
AVOIDING: 1,
|
|
STALLED: 2,
|
|
CHANGING_DIRECTION: 3
|
|
}
|
|
|
|
|
|
const turnRight = async (vernie, multiplier = 1) => {
|
|
await vernie.wait([
|
|
vernie.setMotorAngle("A", 270 * multiplier, 50),
|
|
vernie.setMotorAngle("B", 270 * multiplier, -50)
|
|
]);
|
|
}
|
|
|
|
|
|
const turnHeadRight = async (vernie, multiplier = 1) => {
|
|
await vernie.setMotorAngle("D", 25 * multiplier, 20);
|
|
}
|
|
|
|
|
|
const turnLeft = async (vernie, multiplier = 1) => {
|
|
await vernie.wait([
|
|
vernie.setMotorAngle("A", 270 * multiplier, -50),
|
|
vernie.setMotorAngle("B", 270 * multiplier, 50)
|
|
]);
|
|
}
|
|
|
|
|
|
const turnHeadLeft = async (vernie, multiplier = 1) => {
|
|
await vernie.setMotorAngle("D", 25 * multiplier, -20);
|
|
}
|
|
|
|
|
|
const scan = (vernie) => {
|
|
return new Promise(async (resolve) => {
|
|
let lastDistance = 0;
|
|
vernie.on("distance", async (port, distance) => {
|
|
lastDistance = distance;
|
|
});
|
|
await turnHeadRight(vernie);
|
|
await turnRight(vernie);
|
|
await turnHeadLeft(vernie);
|
|
await vernie.sleep(1000);
|
|
const rightDistance = lastDistance;
|
|
await turnHeadLeft(vernie);
|
|
await turnLeft(vernie, 2);
|
|
await turnHeadRight(vernie);
|
|
await vernie.sleep(1000);
|
|
const leftDistance = lastDistance;
|
|
await turnHeadRight(vernie);
|
|
await turnRight(vernie);
|
|
await turnHeadLeft(vernie);
|
|
await vernie.sleep(1000);
|
|
const forwardDistance = lastDistance;
|
|
return resolve({ leftDistance, forwardDistance, rightDistance });
|
|
});
|
|
}
|
|
|
|
|
|
poweredUP.on("discover", async (vernie) => { // Wait to discover Vernie
|
|
|
|
if (vernie instanceof PoweredUP.BoostMoveHub) {
|
|
|
|
let mode = Modes.ROAMING;
|
|
|
|
await vernie.connect();
|
|
console.log("Connected to Vernie!");
|
|
vernie.setLEDColor(PoweredUP.Consts.Colors.BLUE);
|
|
await vernie.sleep(1000);
|
|
vernie.setMotorSpeed("AB", 50); // Start moving!
|
|
|
|
vernie.on("distance", async (port, distance) => {
|
|
if (distance < 150 && mode === Modes.ROAMING) { // If we're roaming around and we detect an object in front of us, stop and scan
|
|
|
|
mode = Modes.AVOIDING;
|
|
vernie.setMotorSpeed("AB", 0);
|
|
await vernie.sleep(1000);
|
|
|
|
const { leftDistance, forwardDistance, rightDistance } = await scan(vernie);
|
|
|
|
if (rightDistance >= forwardDistance && rightDistance >= leftDistance && rightDistance > 200) {
|
|
// Go right
|
|
await turnHeadRight(vernie);
|
|
await turnRight(vernie);
|
|
await turnHeadLeft(vernie);
|
|
await vernie.sleep(1000);
|
|
await vernie.setMotorSpeed("AB", 50);
|
|
} else if (leftDistance >= forwardDistance && leftDistance >= rightDistance && leftDistance > 200) {
|
|
// Go left
|
|
await turnHeadLeft(vernie);
|
|
await turnLeft(vernie);
|
|
await turnHeadRight(vernie);
|
|
await vernie.sleep(1000);
|
|
await vernie.setMotorSpeed("AB", 50);
|
|
} else {
|
|
// Turn around
|
|
await turnHeadRight(vernie);
|
|
await turnRight(vernie, 2);
|
|
await turnHeadLeft(vernie);
|
|
await vernie.sleep(1000);
|
|
await vernie.setMotorSpeed("AB", 50);
|
|
}
|
|
|
|
mode = Modes.ROAMING;
|
|
|
|
}
|
|
});
|
|
|
|
setInterval(async () => {
|
|
if (vernie.current > 20 && mode === Modes.ROAMING) { // If we're roaming around and we detect an object in front of us, stop and scan
|
|
|
|
mode = Modes.AVOIDING;
|
|
await vernie.setMotorSpeed("AB", -30, 1500);
|
|
|
|
const { leftDistance, forwardDistance, rightDistance } = await scan(vernie);
|
|
|
|
if (rightDistance >= forwardDistance && rightDistance >= leftDistance && rightDistance > 200) {
|
|
// Go right
|
|
await turnHeadRight(vernie);
|
|
await turnRight(vernie);
|
|
await turnHeadLeft(vernie);
|
|
await vernie.sleep(1000);
|
|
await vernie.setMotorSpeed("AB", 50);
|
|
} else if (leftDistance >= forwardDistance && leftDistance >= rightDistance && leftDistance > 200) {
|
|
// Go left
|
|
await turnHeadLeft(vernie);
|
|
await turnLeft(vernie);
|
|
await turnHeadRight(vernie);
|
|
await vernie.sleep(1000);
|
|
await vernie.setMotorSpeed("AB", 50);
|
|
} else {
|
|
// Turn around
|
|
await turnHeadRight(vernie);
|
|
await turnRight(vernie, 2);
|
|
await turnHeadLeft(vernie);
|
|
await vernie.sleep(1000);
|
|
await vernie.setMotorSpeed("AB", 50);
|
|
}
|
|
|
|
mode = Modes.ROAMING;
|
|
|
|
}
|
|
}, 2000);
|
|
|
|
}
|
|
|
|
}); |