Better Vernie example
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@ -11,19 +11,52 @@ lpf2.on("discover", async (vernie) => { // Wait to discover Vernie
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await vernie.connect(); // Connect to Vernie
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console.log("Connected to Vernie!");
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await vernie.wait(3000); // Wait for 3 seconds before starting
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console.log("We're going on an adventure!");
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await vernie.setMotorSpeed("AB", 50, 2000); // Move forward for 2 seconds
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await vernie.setMotorAngle("B", 360, 50); // Turn right
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await vernie.setMotorSpeed("AB", 50, 2000); // Move forward for 2 seconds
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await vernie.wait(1000); // Wait for 1 second
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await vernie.wait(500);
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console.log("Better go home now...");
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await vernie.setMotorAngle("A", 720, 50); // Turn around
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await vernie.setMotorSpeed("AB", 50, 2000); // Move forward for 2 seconds
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await vernie.setMotorAngle("A", 360, 50); // Turn left
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await vernie.setMotorSpeed("AB", 50, 2000); // Move forward for 2 seconds
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await vernie.setMotorAngle("A", 720, 50); // Turn around - Vernie should now be back in his original position!
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// Shake head
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await vernie.setMotorAngle("D", 40, 30);
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await vernie.setMotorAngle("D", 80, -30);
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await vernie.setMotorAngle("D", 40, 30);
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await vernie.wait(500);
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// Turn right
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vernie.setMotorAngle("A", 50, 50);
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await vernie.setMotorAngle("B", 50, -50);
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// Shake head
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await vernie.setMotorAngle("D", 40, 30);
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await vernie.wait(500);
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// Turn left
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vernie.setMotorAngle("A", 100, -50);
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await vernie.setMotorAngle("B", 100, 50);
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// Shake head
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await vernie.setMotorAngle("D", 80, -30);
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await vernie.wait(500);
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// Turn right
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vernie.setMotorAngle("A", 50, 50);
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await vernie.setMotorAngle("B", 50, -50);
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// Shake head
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await vernie.setMotorAngle("D", 80, 30);
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await vernie.setMotorAngle("D", 40, -30);
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await vernie.wait(500);
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// Move forward
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await vernie.setMotorAngle("AB", 100, 30);
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// FIRE!
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await vernie.setMotorAngle("D", 90, 30);
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await vernie.setMotorAngle("D", 90, -30);
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// Move back
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await vernie.setMotorAngle("AB", 100, -30);
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});
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