2015-12-22 18:08:33 +00:00

116 lines
3.4 KiB
JavaScript

"use strict";
window.onload = function () {
var KeyConsts = MomentumEngine.Consts.Input.Keys;
var width = 640,
height = 360,
baseSize = width / 64;
var pong = new MomentumEngine.Classes.Game({
canvas: document.getElementById("canvas"),
width: width,
height: height,
fixRatio: true,
desiredFps: 60,
inputs: {
keyboard: true
}
});
// Colors
var white = new MomentumEngine.Classes.Color(255, 255, 255),
black = new MomentumEngine.Classes.Color(0, 0, 0);
// All of these are instances of MomentumEngine.Classes.Entity
var mainScene = new MomentumEngine.Classes.Rect(0, 0, width, height, black),
ball = new MomentumEngine.Classes.Rect((width / 2) - (baseSize / 2), (height / 2) - (baseSize / 2), baseSize, baseSize, white),
leftPaddle = new MomentumEngine.Classes.Rect(baseSize, baseSize, baseSize, baseSize * 7, white),
rightPaddle = new MomentumEngine.Classes.Rect(width - (baseSize * 2), baseSize, baseSize, baseSize * 7, white);
// Create scene graph
pong.addChildEntity(mainScene);
mainScene.addChildEntity(ball);
mainScene.addChildEntity(leftPaddle);
mainScene.addChildEntity(rightPaddle);
// Update the ball position
ball.state.speed = new MomentumEngine.Classes.Vector2D(0.1, 0.05); // Current ball speed
ball.update = function () {
this.pos.add(this.state.speed.clone().multiply(pong.lastFrameDelta));
if ((this.pos.x + baseSize > width && this.state.speed.x > 0) || (this.pos.x < 0 && this.state.speed.x < 0)) {
this.state.speed.x = -this.state.speed.x;
}
if ((this.pos.y + baseSize > height && this.state.speed.y > 0) || (this.pos.y < 0 && this.state.speed.y < 0)) {
this.state.speed.y = -this.state.speed.y;
}
};
// Update the left paddle according to keyboard input
leftPaddle.update = function () {
if (pong.inputs.keyboard.isPressed(KeyConsts.CHAR_Q) || pong.inputs.keyboard.isPressed(KeyConsts.UP)) {
leftPaddle.pos.y -= (0.5 * pong.lastFrameDelta);
}
if (pong.inputs.keyboard.isPressed(KeyConsts.CHAR_A) || pong.inputs.keyboard.isPressed(KeyConsts.DOWN)) {
leftPaddle.pos.y += (0.5 * pong.lastFrameDelta);
}
if (leftPaddle.pos.y > height - (baseSize * 8)) {
leftPaddle.pos.y = height - (baseSize * 8);
}
if (leftPaddle.pos.y < baseSize) {
leftPaddle.pos.y = baseSize;
}
if (leftPaddle.isCollidingWith(ball) && ball.state.speed.x < 0) {
ball.state.speed.x = -ball.state.speed.x;
}
};
// Update the right paddle according to keyboard input
rightPaddle.update = function () {
if (pong.inputs.keyboard.isPressed(KeyConsts.CHAR_O)) {
rightPaddle.pos.y -= (0.5 * pong.lastFrameDelta);
}
if (pong.inputs.keyboard.isPressed(KeyConsts.CHAR_L)) {
rightPaddle.pos.y += (0.5 * pong.lastFrameDelta);
}
if (rightPaddle.pos.y > height - (baseSize * 8)) {
rightPaddle.pos.y = height - (baseSize * 8);
}
if (rightPaddle.pos.y < baseSize) {
rightPaddle.pos.y = baseSize;
}
if (rightPaddle.isCollidingWith(ball) && ball.state.speed.x > 0) {
ball.state.speed.x = -ball.state.speed.x;
}
};
pong.start();
};