"use strict"; class GamepadInput { constructor () { var self = this; self._gamepadState = {}; self._gamepadList = []; window.addEventListener("gamepadconnected", (event) => { self._gamepadState[event.gamepad.index] = event.gamepad; self._gamepadList.push(event.gamepad.index); }); window.addEventListener("gamepaddisconnected", (event) => { delete self._gamepadState[event.gamepad.index]; self._gamepadList.splice(self._gamepadList.indexOf(event.gamepad.index)); }); } } export default GamepadInput;