Nathan Kunicki
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1136aec709
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Minor improvement to renderText function
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2016-03-09 18:55:15 -06:00 |
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Nathan Kunicki
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26929f37d8
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A little more fullscreen work for native res and aspect ratios - NOTE: Do not enable at this time
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2016-03-09 16:26:40 -06:00 |
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Nathan Kunicki
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a7cce2157c
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Properish gamepad implementation and more work on fullscreen mode
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2016-03-09 12:11:24 -06:00 |
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Nathan Kunicki
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483ea7cc54
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Added fullscreen API|
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2016-03-08 17:49:38 -06:00 |
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Nathan Kunicki
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11c6cc9cb8
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Gamepad API works in Chrome
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2016-03-07 18:41:07 -06:00 |
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Nathan Kunicki
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5336f0d4bf
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Pong example uses sticks
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2016-03-07 17:59:04 -06:00 |
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Nathan Kunicki
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8c85ec17af
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Added Text entity with Font representation class for rendering text
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2016-03-06 22:32:27 -05:00 |
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Nathan Kunicki
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dbff95c496
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Converted Pong example over to ES6 and new format
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2016-03-06 19:45:53 -05:00 |
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Nathan Kunicki
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84a3c92ac1
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Added camera positioning
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2016-03-04 11:31:31 -05:00 |
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Nathan Kunicki
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73ee61cb00
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Everything has an explicit width (Even if its 0), and renamed getters/setters for x/y to left/top
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2016-03-03 15:05:09 -05:00 |
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Nathan Kunicki
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d0eec1412e
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Started fire example, added gulp tasks for all, moved all examples into build process
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2016-03-02 11:31:29 -05:00 |
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Nathan Kunicki
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7dbeda0dc9
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Delta is now passed as param to update methods rather than game property, tidied up sprite and entity
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2015-12-24 18:29:00 +00:00 |
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Nathan Kunicki
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e2ad337f75
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Seperated out stepper from start function, allows manual stepping of world
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2015-12-23 17:32:44 +00:00 |
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Nathan Kunicki
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5a76bc6773
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Added image classes, new example (snowflakes)
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2015-12-22 18:08:33 +00:00 |
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Nathan Kunicki
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9d0f3db412
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Tidied up method names
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2015-12-21 16:56:24 +00:00 |
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Nathan Kunicki
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c8777e6556
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Fixed bug in pong bounds handling
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2015-12-21 16:48:55 +00:00 |
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Nathan Kunicki
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ea2c197c5c
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Tidied up ES6 and ES5 options
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2015-12-21 16:36:31 +00:00 |
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