17 Commits

Author SHA1 Message Date
Nathan Kunicki
1136aec709 Minor improvement to renderText function 2016-03-09 18:55:15 -06:00
Nathan Kunicki
26929f37d8 A little more fullscreen work for native res and aspect ratios - NOTE: Do not enable at this time 2016-03-09 16:26:40 -06:00
Nathan Kunicki
a7cce2157c Properish gamepad implementation and more work on fullscreen mode 2016-03-09 12:11:24 -06:00
Nathan Kunicki
483ea7cc54 Added fullscreen API| 2016-03-08 17:49:38 -06:00
Nathan Kunicki
11c6cc9cb8 Gamepad API works in Chrome 2016-03-07 18:41:07 -06:00
Nathan Kunicki
5336f0d4bf Pong example uses sticks 2016-03-07 17:59:04 -06:00
Nathan Kunicki
8c85ec17af Added Text entity with Font representation class for rendering text 2016-03-06 22:32:27 -05:00
Nathan Kunicki
dbff95c496 Converted Pong example over to ES6 and new format 2016-03-06 19:45:53 -05:00
Nathan Kunicki
84a3c92ac1 Added camera positioning 2016-03-04 11:31:31 -05:00
Nathan Kunicki
73ee61cb00 Everything has an explicit width (Even if its 0), and renamed getters/setters for x/y to left/top 2016-03-03 15:05:09 -05:00
Nathan Kunicki
d0eec1412e Started fire example, added gulp tasks for all, moved all examples into build process 2016-03-02 11:31:29 -05:00
Nathan Kunicki
7dbeda0dc9 Delta is now passed as param to update methods rather than game property, tidied up sprite and entity 2015-12-24 18:29:00 +00:00
Nathan Kunicki
e2ad337f75 Seperated out stepper from start function, allows manual stepping of world 2015-12-23 17:32:44 +00:00
Nathan Kunicki
5a76bc6773 Added image classes, new example (snowflakes) 2015-12-22 18:08:33 +00:00
Nathan Kunicki
9d0f3db412 Tidied up method names 2015-12-21 16:56:24 +00:00
Nathan Kunicki
c8777e6556 Fixed bug in pong bounds handling 2015-12-21 16:48:55 +00:00
Nathan Kunicki
ea2c197c5c Tidied up ES6 and ES5 options 2015-12-21 16:36:31 +00:00