Nathan Kunicki
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8c85ec17af
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Added Text entity with Font representation class for rendering text
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2016-03-06 22:32:27 -05:00 |
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Nathan Kunicki
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73ee61cb00
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Everything has an explicit width (Even if its 0), and renamed getters/setters for x/y to left/top
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2016-03-03 15:05:09 -05:00 |
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Nathan Kunicki
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6936f97933
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Moved relative calculation from preprocessing to on-demand via a getter
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2016-03-02 13:09:27 -05:00 |
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Nathan Kunicki
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49cb0efe72
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Optimised particle fields
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2016-02-14 18:06:51 +00:00 |
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Nathan Kunicki
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7e8c4cdf12
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Particle fields
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2016-02-14 15:44:12 +00:00 |
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Nathan Kunicki
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b098281a02
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Fixed addition of velocity to take into account delta
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2016-02-14 01:56:23 +00:00 |
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Nathan Kunicki
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246453a25e
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Particles now emit at a specified rate and correctly obey parent positions
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2016-02-13 23:22:21 +00:00 |
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Nathan Kunicki
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8735e06619
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First pass at particle system
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2016-02-13 16:32:26 +00:00 |
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Nathan Kunicki
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7dbeda0dc9
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Delta is now passed as param to update methods rather than game property, tidied up sprite and entity
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2015-12-24 18:29:00 +00:00 |
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Nathan Kunicki
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5a76bc6773
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Added image classes, new example (snowflakes)
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2015-12-22 18:08:33 +00:00 |
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Nathan Kunicki
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9d0f3db412
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Tidied up method names
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2015-12-21 16:56:24 +00:00 |
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Nathan Kunicki
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ea2c197c5c
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Tidied up ES6 and ES5 options
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2015-12-21 16:36:31 +00:00 |
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Nathan Kunicki
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7ff89a21b9
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Entities, keyboard input, vector2d class, pong-raw example start
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2015-12-21 01:18:04 +00:00 |
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