Seperated out stepper from start function, allows manual stepping of world
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@ -110,6 +110,8 @@ window.onload = function () {
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}
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};
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pong.start();
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@ -101,6 +101,17 @@ class Game extends Entity {
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}
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step (delta) {
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this.lastFrameDelta = delta;
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this.frameCounter++;
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this._updateEntity();
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this._renderEntity();
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}
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start () {
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var self = this; // NK: Hate doing this...better way plz?
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@ -130,24 +141,17 @@ class Game extends Entity {
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var loop = function () {
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self.frameCounter++;
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let currentTimestamp = +(new Date());
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self.lastFrameDelta = currentTimestamp - self._lastFrameTimestamp;
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self._lastFrameTimestamp = currentTimestamp;
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self.lastFrameDelta = Math.min(self.lastFrameDelta, 1000 / self.desiredFps);
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if (self._wantPause) {
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return;
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}
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self._updateEntity.bind(self);
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self._updateEntity();
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let currentTimestamp = +(new Date()),
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delta = currentTimestamp - self._lastFrameTimestamp;
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self._renderEntity.bind(self);
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self._renderEntity();
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delta = Math.min(delta, 1000 / self.desiredFps);
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self._lastFrameTimestamp = currentTimestamp;
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self.step(delta);
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requestFrame(loop);
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