Fixed addition of velocity to take into account delta

This commit is contained in:
Nathan Kunicki 2016-02-14 01:56:23 +00:00
parent 14ad28dd29
commit 18acbd96b2
6 changed files with 6 additions and 4899 deletions

2392
dist/es5.js vendored

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2
dist/es5.js.map vendored

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View File

@ -43,7 +43,7 @@ window.onload = function () {
particles.addChildEntity(mainScene);
let rect = new MomentumEngine.Classes.Rect(width / 2 - baseSize, height / 2 - baseSize, baseSize * 2, baseSize * 2, red),
emitter = new MomentumEngine.Classes.Emitter(baseSize, baseSize, 4, new MomentumEngine.Classes.Vector2D(0, 1), BlueParticle);
emitter = new MomentumEngine.Classes.Emitter(baseSize, baseSize, 4, new MomentumEngine.Classes.Vector2D(0, 0.05), BlueParticle);
mainScene.addChildEntity(rect);
rect.addChildEntity(emitter);

View File

@ -145,7 +145,7 @@ class Entity {
this.velocity.add(this.acceleration);
}
this.pos.add(this.velocity);
this.pos.add(this.velocity.clone().multiply(delta));
}