Particle system appears to be working
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parent
2d701de8d1
commit
1316c814ec
20
dist/es5.js
vendored
20
dist/es5.js
vendored
@ -1954,16 +1954,13 @@
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_this.particleVelocity = velocity;
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_this.particleClass = particle;
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_this.emitRate = rate;
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_this.rate = rate;
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_this.emitting = false;
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_this.spread = Math.PI;
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_this._lastEmitTime = _this._creationTime;
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_this._wasEmitting = false;
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_this.particles = [];
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_this.spread = function () {
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return Math.PI / 1;
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};
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_this._particles = [];
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return _this;
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}
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@ -1980,14 +1977,14 @@
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var ParticleClass = this.particleClass,
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parent = this._particleParent || this._parent;
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var angle = this.particleVelocity.angle() + this.spread() - Math.random() * this.spread() * 2,
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var angle = this.particleVelocity.angle() + this.spread - Math.random() * this.spread * 2,
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magnitude = this.particleVelocity.length(),
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velocity = _vector2d2.default.fromAngle(angle, magnitude);
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var particle = new ParticleClass(this._calculatedPos.x, this._calculatedPos.y);
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particle.velocity = velocity;
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this.particles.push(particle);
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//this._particles.push(particle);
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parent.addChildEntity(particle);
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}
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}, {
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@ -2007,13 +2004,12 @@
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this._lastEmitTime = currentTime;
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}
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// In honour the code of Alex Evans
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var emitDelta = currentTime - this._lastEmitTime;
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if (emitDelta > this.emitRate) {
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if (emitDelta > this.rate) {
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var emissions = ~ ~(emitDelta / this.emitRate);
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var emissions = ~ ~(emitDelta / this.rate);
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this._lastEmitTime = currentTime + (emitDelta - this.emitRate * emissions);
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this._lastEmitTime = currentTime + (emitDelta - this.rate * emissions);
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for (var i = 0; i < emissions; i++) {
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this._emit();
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2
dist/es5.js.map
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2
dist/es5.js.map
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File diff suppressed because one or more lines are too long
69
examples/particles/dist/particles.js
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69
examples/particles/dist/particles.js
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@ -54,6 +54,10 @@
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var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);
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var _createClass2 = __webpack_require__(15);
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var _createClass3 = _interopRequireDefault(_createClass2);
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var _possibleConstructorReturn2 = __webpack_require__(19);
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var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);
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@ -68,16 +72,26 @@
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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var white = new _es2.default.Classes.Color(255, 255, 255);
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var KeyConsts = _es2.default.Consts.Input.Keys;
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var BlueParticle = function (_MomentumEngine$Class) {
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(0, _inherits3.default)(BlueParticle, _MomentumEngine$Class);
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function BlueParticle(x, y) {
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(0, _classCallCheck3.default)(this, BlueParticle);
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return (0, _possibleConstructorReturn3.default)(this, (0, _getPrototypeOf2.default)(BlueParticle).call(this, x, y, 1, 1, white));
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var _this = (0, _possibleConstructorReturn3.default)(this, (0, _getPrototypeOf2.default)(BlueParticle).call(this, x, y, 1, 1, new _es2.default.Classes.Color(255, 255, 255, 0)));
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_this.timeToLive = 5000;
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return _this;
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}
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(0, _createClass3.default)(BlueParticle, [{
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key: "update",
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value: function update(delta) {
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this.color.a = this.color.a - delta * 0.00025;
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}
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}]);
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return BlueParticle;
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}(_es2.default.Classes.Rect);
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@ -92,7 +106,10 @@
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width: width,
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height: height,
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fixRatio: true,
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desiredFps: 60
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desiredFps: 60,
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inputs: {
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keyboard: true
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}
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});
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var black = new _es2.default.Classes.Color(0, 0, 0),
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@ -101,14 +118,32 @@
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var mainScene = new _es2.default.Classes.Rect(0, 0, width, height, black);
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particles.addChildEntity(mainScene);
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var rect = new _es2.default.Classes.Rect(width / 10 - baseSize, height - baseSize * 10, baseSize * 2, baseSize * 2, red),
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emitter = new _es2.default.Classes.Emitter(baseSize, baseSize, 2, new _es2.default.Classes.Vector2D(1, 1), BlueParticle);
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var rect = new _es2.default.Classes.Rect(width / 2 - baseSize, height / 2 - baseSize, baseSize * 2, baseSize * 2, red),
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emitter = new _es2.default.Classes.Emitter(baseSize, baseSize, 4, new _es2.default.Classes.Vector2D(0, 1), BlueParticle);
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mainScene.addChildEntity(rect);
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rect.addChildEntity(emitter);
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rect.setVelocity(0.01, 0);
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rect.setAcceleration(0.01, 0);
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rect.update = function (delta) {
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if (particles.inputs.keyboard.isPressed(KeyConsts.UP)) {
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rect.pos.y -= 0.2 * delta;
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}
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if (particles.inputs.keyboard.isPressed(KeyConsts.DOWN)) {
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rect.pos.y += 0.2 * delta;
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}
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if (particles.inputs.keyboard.isPressed(KeyConsts.LEFT)) {
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rect.pos.x -= 0.2 * delta;
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}
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if (particles.inputs.keyboard.isPressed(KeyConsts.RIGHT)) {
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rect.pos.x += 0.2 * delta;
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}
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};
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//emitter.spread = Math.PI / 32;
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emitter.setParticleParent(mainScene);
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emitter.emitting = true;
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@ -1965,16 +2000,13 @@
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_this.particleVelocity = velocity;
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_this.particleClass = particle;
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_this.emitRate = rate;
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_this.rate = rate;
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_this.emitting = false;
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_this.spread = Math.PI;
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_this._lastEmitTime = _this._creationTime;
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_this._wasEmitting = false;
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_this.particles = [];
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_this.spread = function () {
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return Math.PI / 1;
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};
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_this._particles = [];
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return _this;
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}
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@ -1991,14 +2023,14 @@
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var ParticleClass = this.particleClass,
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parent = this._particleParent || this._parent;
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var angle = this.particleVelocity.angle() + this.spread() - Math.random() * this.spread() * 2,
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var angle = this.particleVelocity.angle() + this.spread - Math.random() * this.spread * 2,
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magnitude = this.particleVelocity.length(),
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velocity = _vector2d2.default.fromAngle(angle, magnitude);
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var particle = new ParticleClass(this._calculatedPos.x, this._calculatedPos.y);
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particle.velocity = velocity;
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this.particles.push(particle);
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//this._particles.push(particle);
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parent.addChildEntity(particle);
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}
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}, {
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@ -2018,13 +2050,12 @@
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this._lastEmitTime = currentTime;
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}
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// In honour the code of Alex Evans
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var emitDelta = currentTime - this._lastEmitTime;
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if (emitDelta > this.emitRate) {
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if (emitDelta > this.rate) {
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var emissions = ~ ~(emitDelta / this.emitRate);
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var emissions = ~ ~(emitDelta / this.rate);
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this._lastEmitTime = currentTime + (emitDelta - this.emitRate * emissions);
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this._lastEmitTime = currentTime + (emitDelta - this.rate * emissions);
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for (var i = 0; i < emissions; i++) {
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this._emit();
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2
examples/particles/dist/particles.js.map
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2
examples/particles/dist/particles.js.map
vendored
File diff suppressed because one or more lines are too long
@ -2,13 +2,18 @@
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import MomentumEngine from "../../src/es6";
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let white = new MomentumEngine.Classes.Color(255, 255, 255);
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let KeyConsts = MomentumEngine.Consts.Input.Keys;
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class BlueParticle extends MomentumEngine.Classes.Rect {
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constructor (x, y) {
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super(x, y, 1, 1, white);
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super(x, y, 1, 1, new MomentumEngine.Classes.Color(255, 255, 255, 0));
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this.timeToLive = 5000;
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}
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update (delta) {
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this.color.a = this.color.a - (delta * 0.00025);
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}
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}
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@ -25,7 +30,10 @@ window.onload = function () {
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width: width,
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height: height,
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fixRatio: true,
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desiredFps: 60
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desiredFps: 60,
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inputs: {
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keyboard: true
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}
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});
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let black = new MomentumEngine.Classes.Color(0, 0, 0),
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@ -34,14 +42,33 @@ window.onload = function () {
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let mainScene = new MomentumEngine.Classes.Rect(0, 0, width, height, black);
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particles.addChildEntity(mainScene);
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let rect = new MomentumEngine.Classes.Rect(width / 10 - baseSize, height - (baseSize * 10), baseSize * 2, baseSize * 2, red),
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emitter = new MomentumEngine.Classes.Emitter(baseSize, baseSize, 2, new MomentumEngine.Classes.Vector2D(1, 1), BlueParticle);
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let rect = new MomentumEngine.Classes.Rect(width / 2 - baseSize, height / 2 - baseSize, baseSize * 2, baseSize * 2, red),
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emitter = new MomentumEngine.Classes.Emitter(baseSize, baseSize, 4, new MomentumEngine.Classes.Vector2D(0, 1), BlueParticle);
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mainScene.addChildEntity(rect);
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rect.addChildEntity(emitter);
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rect.setVelocity(0.01, 0);
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rect.setAcceleration(0.01, 0);
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rect.update = function (delta) {
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if (particles.inputs.keyboard.isPressed(KeyConsts.UP)) {
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rect.pos.y -= (0.2 * delta);
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}
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if (particles.inputs.keyboard.isPressed(KeyConsts.DOWN)) {
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rect.pos.y += (0.2 * delta);
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}
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if (particles.inputs.keyboard.isPressed(KeyConsts.LEFT)) {
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rect.pos.x -= (0.2 * delta);
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}
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if (particles.inputs.keyboard.isPressed(KeyConsts.RIGHT)) {
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rect.pos.x += (0.2 * delta);
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}
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};
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//emitter.spread = Math.PI / 32;
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emitter.setParticleParent(mainScene);
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emitter.emitting = true;
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@ -14,16 +14,13 @@ class Emitter extends Entity {
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this.particleVelocity = velocity;
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this.particleClass = particle;
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this.emitRate = rate;
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this.rate = rate;
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this.emitting = false;
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this.spread = Math.PI;
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this._lastEmitTime = this._creationTime;
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this._wasEmitting = false;
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this.particles = [];
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this.spread = function () {
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return Math.PI / 1;
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}
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this._particles = [];
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}
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@ -38,14 +35,14 @@ class Emitter extends Entity {
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let ParticleClass = this.particleClass,
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parent = this._particleParent || this._parent;
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let angle = this.particleVelocity.angle() + this.spread() - (Math.random() * this.spread() * 2),
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let angle = this.particleVelocity.angle() + this.spread - (Math.random() * this.spread * 2),
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magnitude = this.particleVelocity.length(),
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velocity = Vector2D.fromAngle(angle, magnitude);
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let particle = new ParticleClass(this._calculatedPos.x, this._calculatedPos.y);
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particle.velocity = velocity;
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this.particles.push(particle);
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//this._particles.push(particle);
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parent.addChildEntity(particle);
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}
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@ -66,13 +63,12 @@ class Emitter extends Entity {
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this._lastEmitTime = currentTime;
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}
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// In honour the code of Alex Evans
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let emitDelta = currentTime - this._lastEmitTime;
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if (emitDelta > this.emitRate) {
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if (emitDelta > this.rate) {
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let emissions = ~~(emitDelta / this.emitRate);
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let emissions = ~~(emitDelta / this.rate);
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this._lastEmitTime = currentTime + (emitDelta - (this.emitRate * emissions));
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this._lastEmitTime = currentTime + (emitDelta - (this.rate * emissions));
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for (let i = 0; i < emissions; i++) {
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this._emit();
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