Added wasPressed function to KeyboardInput class
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@ -1,6 +1,6 @@
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{
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{
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"name": "momentumengine",
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"name": "momentumengine",
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"version": "0.4.0",
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"version": "0.5.0",
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"description": "An ES6 game and animation engine.",
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"description": "An ES6 game and animation engine.",
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"main": "src/es6.js",
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"main": "src/es6.js",
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"repository": {
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"repository": {
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@ -15,7 +15,7 @@ class ImageLoader {
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this._error = false;
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this._error = false;
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});
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});
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this._imageObj.addEventListener("_error", (err) => {
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this._imageObj.addEventListener("error", (err) => {
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this._loaded = false;
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this._loaded = false;
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this._error = err;
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this._error = err;
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});
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});
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@ -99,6 +99,9 @@ const KeyConsts = {
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};
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};
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let wasReleased = {};
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class KeyboardInput {
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class KeyboardInput {
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@ -119,16 +122,35 @@ class KeyboardInput {
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isPressed (keyCode) {
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isPressed (keyCode) {
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console.log("[MomentumEngine] WARNING: MomentumEngine.Classes.KeyboardInput.isPressed is deprecated. Use isDown instead.")
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return !!this._keyState[keyCode];
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return !!this._keyState[keyCode];
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}
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}
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isDown (keyCode) {
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return !!this._keyState[keyCode];
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}
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wasPressed (keyCode) {
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let pressed = !!wasReleased[keyCode];
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if (pressed) {
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wasReleased[keyCode] = false;
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}
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return pressed;
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}
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_keyDownHandler (event) {
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_keyDownHandler (event) {
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wasReleased[event.keyCode] = false;
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this._keyState[event.keyCode] = true;
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this._keyState[event.keyCode] = true;
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}
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}
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_keyUpHandler (event) {
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_keyUpHandler (event) {
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wasReleased[event.keyCode = true];
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this._keyState[event.keyCode] = false;
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this._keyState[event.keyCode] = false;
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}
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}
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