Adding to selection by holding shift
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@ -40,6 +40,8 @@ class BittMappEditor {
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private _mouseDown: boolean = false;
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private _mouseButton: MouseButton;
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private _shiftDown: boolean = false;
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private _selectionStartX: number = 0;
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private _selectionStartY: number = 0;
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private _selectionEndX: number = 0;
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@ -107,11 +109,36 @@ class BittMappEditor {
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this.resize();
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this.canvas.addEventListener("contextmenu", (event) => {
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this.canvas.addEventListener("contextmenu", (event: MouseEvent) => {
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event.preventDefault();
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});
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this.canvas.addEventListener("mousedown", (event) => {
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window.addEventListener("keydown", (event: KeyboardEvent) => {
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switch (event.keyCode) {
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case 16: // Shift
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this._shiftDown = true;
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break;
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}
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});
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window.addEventListener("keyup", (event: KeyboardEvent) => {
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switch (event.keyCode) {
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case 16: // Shift
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this._shiftDown = false;
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break;
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case 49: // 1
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this.pencilMode();
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break;
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case 50: // 2
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this.eraserMode();
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break;
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case 51: // 3
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this.selectionMode();
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break;
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}
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});
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this.canvas.addEventListener("mousedown", (event: MouseEvent) => {
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this._mouseDown = true;
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this._mouseButton = event.button as MouseButton;
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this._selectionStartX = this._calculateXFromMouseCoords(event.offsetX);
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@ -119,17 +146,19 @@ class BittMappEditor {
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this._selectionEndX = this._selectionStartX + 1;
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this._selectionEndY = this._selectionStartY + 1;
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// NK: Only wipe selection if Ctrl isn't pressed
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this._selection.fill(0x0);
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if (!this._shiftDown) {
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this._selection.fill(0x0);
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}
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this._handleMouseEvent(event, this._mouseButton);
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});
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this.canvas.addEventListener("mousemove", (event) => {
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this.canvas.addEventListener("mousemove", (event: MouseEvent) => {
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if (this._mouseDown) {
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this._handleMouseEvent(event, this._mouseButton);
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}
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});
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this.canvas.addEventListener("mouseup", (event) => {
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this.canvas.addEventListener("mouseup", (event: MouseEvent) => {
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this._mouseDown = false;
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});
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@ -290,21 +319,29 @@ class BittMappEditor {
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case Mode.SELECTION:
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// Only do this if Ctrl isn't pressed
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mouseX = this._calculateXFromMouseCoords(event.offsetX, Math.ceil);
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mouseY = this._calculateYFromMouseCoords(event.offsetY, Math.ceil);
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if (!this._shiftDown) {
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mouseX = this._calculateXFromMouseCoords(event.offsetX, Math.ceil);
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mouseY = this._calculateYFromMouseCoords(event.offsetY, Math.ceil);
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this._selection.fill(0x0);
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this._selectionEndX = mouseX;
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this._selectionEndY = mouseY;
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this._selection.fill(0x0);
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this._selectionEndX = mouseX;
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this._selectionEndY = mouseY;
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const startX: number = this._selectionEndX > this._selectionStartX ? this._selectionStartX : this._selectionEndX - 1;
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const startY: number = this._selectionEndY > this._selectionStartY ? this._selectionStartY : this._selectionEndY - 1;
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const endX: number = this._selectionEndX > this._selectionStartX ? this._selectionEndX : this._selectionStartX + 1;
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const endY: number = this._selectionEndY > this._selectionStartY ? this._selectionEndY : this._selectionStartY + 1;
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const startX: number = this._selectionEndX > this._selectionStartX ? this._selectionStartX : this._selectionEndX - 1;
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const startY: number = this._selectionEndY > this._selectionStartY ? this._selectionStartY : this._selectionEndY - 1;
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const endX: number = this._selectionEndX > this._selectionStartX ? this._selectionEndX : this._selectionStartX + 1;
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const endY: number = this._selectionEndY > this._selectionStartY ? this._selectionEndY : this._selectionStartY + 1;
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for (let x: number = startX; x < endX; x++) {
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for (let y: number = startY; y < endY; y++) {
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this.selectPixel(x, y);
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for (let x: number = startX; x < endX; x++) {
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for (let y: number = startY; y < endY; y++) {
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this.selectPixel(x, y);
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}
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}
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} else {
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if (this._isSelected(mouseX, mouseY)) {
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this.deselectPixel(mouseX, mouseY);
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} else {
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this.selectPixel(mouseX, mouseY);
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}
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}
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