Adding to selection by holding shift

This commit is contained in:
Nathan Kunicki 2017-11-26 19:42:16 +00:00
parent 008b47e96e
commit bbf4b5972d

View File

@ -40,6 +40,8 @@ class BittMappEditor {
private _mouseDown: boolean = false;
private _mouseButton: MouseButton;
private _shiftDown: boolean = false;
private _selectionStartX: number = 0;
private _selectionStartY: number = 0;
private _selectionEndX: number = 0;
@ -107,11 +109,36 @@ class BittMappEditor {
this.resize();
this.canvas.addEventListener("contextmenu", (event) => {
this.canvas.addEventListener("contextmenu", (event: MouseEvent) => {
event.preventDefault();
});
this.canvas.addEventListener("mousedown", (event) => {
window.addEventListener("keydown", (event: KeyboardEvent) => {
switch (event.keyCode) {
case 16: // Shift
this._shiftDown = true;
break;
}
});
window.addEventListener("keyup", (event: KeyboardEvent) => {
switch (event.keyCode) {
case 16: // Shift
this._shiftDown = false;
break;
case 49: // 1
this.pencilMode();
break;
case 50: // 2
this.eraserMode();
break;
case 51: // 3
this.selectionMode();
break;
}
});
this.canvas.addEventListener("mousedown", (event: MouseEvent) => {
this._mouseDown = true;
this._mouseButton = event.button as MouseButton;
this._selectionStartX = this._calculateXFromMouseCoords(event.offsetX);
@ -119,17 +146,19 @@ class BittMappEditor {
this._selectionEndX = this._selectionStartX + 1;
this._selectionEndY = this._selectionStartY + 1;
// NK: Only wipe selection if Ctrl isn't pressed
this._selection.fill(0x0);
if (!this._shiftDown) {
this._selection.fill(0x0);
}
this._handleMouseEvent(event, this._mouseButton);
});
this.canvas.addEventListener("mousemove", (event) => {
this.canvas.addEventListener("mousemove", (event: MouseEvent) => {
if (this._mouseDown) {
this._handleMouseEvent(event, this._mouseButton);
}
});
this.canvas.addEventListener("mouseup", (event) => {
this.canvas.addEventListener("mouseup", (event: MouseEvent) => {
this._mouseDown = false;
});
@ -290,21 +319,29 @@ class BittMappEditor {
case Mode.SELECTION:
// Only do this if Ctrl isn't pressed
mouseX = this._calculateXFromMouseCoords(event.offsetX, Math.ceil);
mouseY = this._calculateYFromMouseCoords(event.offsetY, Math.ceil);
if (!this._shiftDown) {
mouseX = this._calculateXFromMouseCoords(event.offsetX, Math.ceil);
mouseY = this._calculateYFromMouseCoords(event.offsetY, Math.ceil);
this._selection.fill(0x0);
this._selectionEndX = mouseX;
this._selectionEndY = mouseY;
this._selection.fill(0x0);
this._selectionEndX = mouseX;
this._selectionEndY = mouseY;
const startX: number = this._selectionEndX > this._selectionStartX ? this._selectionStartX : this._selectionEndX - 1;
const startY: number = this._selectionEndY > this._selectionStartY ? this._selectionStartY : this._selectionEndY - 1;
const endX: number = this._selectionEndX > this._selectionStartX ? this._selectionEndX : this._selectionStartX + 1;
const endY: number = this._selectionEndY > this._selectionStartY ? this._selectionEndY : this._selectionStartY + 1;
const startX: number = this._selectionEndX > this._selectionStartX ? this._selectionStartX : this._selectionEndX - 1;
const startY: number = this._selectionEndY > this._selectionStartY ? this._selectionStartY : this._selectionEndY - 1;
const endX: number = this._selectionEndX > this._selectionStartX ? this._selectionEndX : this._selectionStartX + 1;
const endY: number = this._selectionEndY > this._selectionStartY ? this._selectionEndY : this._selectionStartY + 1;
for (let x: number = startX; x < endX; x++) {
for (let y: number = startY; y < endY; y++) {
this.selectPixel(x, y);
for (let x: number = startX; x < endX; x++) {
for (let y: number = startY; y < endY; y++) {
this.selectPixel(x, y);
}
}
} else {
if (this._isSelected(mouseX, mouseY)) {
this.deselectPixel(mouseX, mouseY);
} else {
this.selectPixel(mouseX, mouseY);
}
}