Selection working backwards
This commit is contained in:
parent
5343db4b53
commit
008b47e96e
@ -119,7 +119,7 @@ class BittMappEditor {
|
||||
this._selectionEndX = this._selectionStartX + 1;
|
||||
this._selectionEndY = this._selectionStartY + 1;
|
||||
// NK: Only wipe selection if Ctrl isn't pressed
|
||||
this._selection = new Uint8Array((this._width / 8) * this._height);
|
||||
this._selection.fill(0x0);
|
||||
this._handleMouseEvent(event, this._mouseButton);
|
||||
});
|
||||
|
||||
@ -141,14 +141,14 @@ class BittMappEditor {
|
||||
|
||||
|
||||
public pencilMode () {
|
||||
this._selection = new Uint8Array((this._width / 8) * this._height);
|
||||
this._selection.fill(0x0);
|
||||
this._editorMode = Mode.PENCIL;
|
||||
this._redraw();
|
||||
}
|
||||
|
||||
|
||||
public eraserMode () {
|
||||
this._selection = new Uint8Array((this._width / 8) * this._height);
|
||||
this._selection.fill(0x0);
|
||||
this._editorMode = Mode.ERASER;
|
||||
this._redraw();
|
||||
}
|
||||
@ -193,7 +193,7 @@ class BittMappEditor {
|
||||
|
||||
|
||||
public deselectAll (): void {
|
||||
this._selection = new Uint8Array((this._width / 8) * this._height);
|
||||
this._selection.fill(0x0);
|
||||
}
|
||||
|
||||
|
||||
@ -293,12 +293,17 @@ class BittMappEditor {
|
||||
mouseX = this._calculateXFromMouseCoords(event.offsetX, Math.ceil);
|
||||
mouseY = this._calculateYFromMouseCoords(event.offsetY, Math.ceil);
|
||||
|
||||
this._selection = new Uint8Array((this._width / 8) * this._height);
|
||||
this._selection.fill(0x0);
|
||||
this._selectionEndX = mouseX;
|
||||
this._selectionEndY = mouseY;
|
||||
|
||||
for (let x: number = this._selectionStartX; x < this._selectionEndX; x++) {
|
||||
for (let y: number = this._selectionStartY; y < this._selectionEndY; y++) {
|
||||
const startX: number = this._selectionEndX > this._selectionStartX ? this._selectionStartX : this._selectionEndX - 1;
|
||||
const startY: number = this._selectionEndY > this._selectionStartY ? this._selectionStartY : this._selectionEndY - 1;
|
||||
const endX: number = this._selectionEndX > this._selectionStartX ? this._selectionEndX : this._selectionStartX + 1;
|
||||
const endY: number = this._selectionEndY > this._selectionStartY ? this._selectionEndY : this._selectionStartY + 1;
|
||||
|
||||
for (let x: number = startX; x < endX; x++) {
|
||||
for (let y: number = startY; y < endY; y++) {
|
||||
this.selectPixel(x, y);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user